Blaise Primary and Nursery School

Design Technology

Inspiring, Rigorous, Practical, Creative, Imaginative

 

We are meeting the requirements of the 2014 curriculum whilst matching the learning to the individuality of each child.

Through the Design and Technology curriculum at Blaise Primary and Nursery School, children will have the opportunity to design, make and evaluate products. These products will be aimed at solving real and relevant problems within a variety of contexts, whilst considering the needs, wants and values of ourselves and others.

Children will be afforded opportunities to take risks in their learning, develop their resourcefulness, and be innovative and enterprising as well as becoming increasingly ‘capable citizens.’

 

Year Group

Context for Problem

Technical Knowledge Focus

Skills Focus

Y1

Home

 

 

 

Structures:

building, strengthening, making more stable ,selecting appropriate structures for specific purposes

Selecting appropriate materials

Using appropriate joining techniques

Using appropriate strengthening techniques

 

Y2

School

 

 

 

 

 

Mechanisms:

wheels and axles

 

Selecting appropriate materials

Using appropriate joining techniques – specific to the fixing of wheels and axles

Using appropriate strengthening techniques - specific to wheels and axles

Y3

Community

 

 

 

 

Mechanisms:

levers / linkages

Structures:

strengthening and reinforcing

selecting appropriate structures for specific purposes

Joining - specific to levers / linkages

Measuring, marking, cutting

Applying knowledge of structures to task / problem

 

Y4

Wider Community

 

 

 

 

 

 

Electrical Systems:

using electrical systems and components in products

Structures:

selecting appropriate structures for specific purposes

Computing:

Program/ monitor/ control products

Applying knowledge of electrical systems to the designing and making of products

Selecting appropriate materials and structures to house electrical components

 

Y5

Industry

 

 

 

 

Mechanisms:

Gears and pulleys

Computing:

Program/ monitor/ control products

 

Applying knowledge of mechanisms to design

Applying knowledge of computing to design

Joining - specific to gears and pulleys

Demonstrating awareness of financial implications in design

Y6

Enterprise

 

 

 

 

 

 

Mechanisms:

Cams and pulleys

Structures:

selecting appropriate structures for specific

purposes

 

Applying knowledge of mechanisms to design

Applying knowledge of structure to design

Joining - specific to levers / linkages

Measuring, marking, cutting, finishing

Demonstrating understanding of financial planning in design and enterprise

When relevant, specific links will be made with the following subjects

Explicit Curriculum Links

Mathematics:  Measuring, Drawing, Scale, Shape

Science: Materials and their properties, Forces, Electricity

Computing: Programming, Monitoring, Control

Art: Drawing / Sketching, Aesthetics

History: Technological advancements in periods studied – events and people who have contributed to shaping the world as we know it

This list is not exhaustive - there may be relevant links with other areas dependent on the project undertaken

In addition, very strong links will be forged with certain Outdoor Learning activities

Outdoor Learning:

Structures – building, strengthening, etc.

Design process

Using tools and equipment